tag:blogger.com,1999:blog-5326926292658663569.post1157692645951631583..comments2023-11-05T16:36:36.399-06:00Comments on Fate of Tékumel: Fate of Tekumel PlaytestTallgeesehttp://www.blogger.com/profile/16045006122540505779noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5326926292658663569.post-51223758137130715152014-05-19T08:03:32.382-05:002014-05-19T08:03:32.382-05:00Hi David - that's really good to hear!Hi David - that's really good to hear!Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-43098168035300557122014-05-18T23:16:54.660-05:002014-05-18T23:16:54.660-05:00War of Wizards was a fantastic reference for spell...War of Wizards was a fantastic reference for spells. I only played a handful of games over the years, (mostly because sorting the tiles takes forever), but I have nearly worn the paper rule book to shreds from reading. I think it is a good choice for source material for you.David Berryhttps://www.blogger.com/profile/04131798645526043630noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-63415019321929407782014-04-28T22:15:14.328-05:002014-04-28T22:15:14.328-05:00That's right! I forgot!That's right! I forgot!Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-88699096690554170982014-04-28T22:02:36.297-05:002014-04-28T22:02:36.297-05:00That weaponized Durian was actually a boost from m...That weaponized Durian was actually a boost from my climbing roll. (I had succeeded with style because I had the Hard Parkour stunt)Anonymoushttps://www.blogger.com/profile/15485863981133023243noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-65123709641536037172014-04-28T15:50:19.661-05:002014-04-28T15:50:19.661-05:00Hi George: I edited my post to say "make camp...Hi George: I edited my post to say "make camp" rather than "break camp". :) The PCs actually made camp about 1/4 km from the western edge of the forest they were about to enter. They had a journey of about one S&G hex to get from the Sakbe road tower to the forest. The land grant where they were to collect revenue in arrears was on the eastern side of the forest. <br /><br />The inducement to the Sakbe road captain was to open the tower gate and let them egress. They needed to exist the road on its sheer rather than tiered face. Jeff had made the Tsolyani (universal?) first three fingers rubbed together gesture suggesting that an inducement was required. To get him to do his job, of course. :)Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-64730915784058875152014-04-28T13:55:46.996-05:002014-04-28T13:55:46.996-05:00Fate for sure has a teamwork bonus, for both PCs a...Fate for sure has a teamwork bonus, for both PCs and adversaries. I didn't pay good enough attention to that in the playtest but it is there and does the job. Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-18631348740729488582014-04-28T12:49:10.554-05:002014-04-28T12:49:10.554-05:00hmm, I guess blogspot eats your comment if you ent...hmm, I guess blogspot eats your comment if you enter it before signing in. I'll try again, feel free to delete if redundant...<br /><br />This is cool! Thanks for the update. What did they get from the road guard officer in exchange for an inducement? Too bad they couldn't have camped on the road. "Never get off the boat." (also, usually "breaking camp" means taking it down and resuming the journey. You might have meant "making camp" there?) <br /><br />The scenario you describe reminded me of the Teamwork rules in T:EPT. I think they're a good feature. They make a connection between some important social dynamics of the setting (importance of group identity and cooperation) and the mechanics of conflict resolution. I hope Fate of Tekumel will have a way to make the same connection. Georgehttps://www.blogger.com/profile/10885440226478178206noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-36039628759713348482014-04-28T12:38:18.701-05:002014-04-28T12:38:18.701-05:00Cool! One of the features of T:EPT that I like are...Cool! One of the features of T:EPT that I like are the Teamwork rules. I think they are a good way to connect the social dynamics of the Tekumel setting with conflict resolution mechanics. In effect, they reward players for thinking cooperatively. In this scenario both the guards and the hyahyu'u might have been able to use teamwork. I'm only very vaguely familiar with Fate. Is there a way to give characters a bonus to their chance of success when they are working with a team that has trained together and knows each other pretty well?Georgehttps://www.blogger.com/profile/10885440226478178206noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-20022500984894662612014-04-28T10:47:08.593-05:002014-04-28T10:47:08.593-05:00You've gotta make use of your environment, I s...You've gotta make use of your environment, I say!Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-5326926292658663569.post-8230856839372512822014-04-28T09:17:37.100-05:002014-04-28T09:17:37.100-05:00Durian FTW :-)Durian FTW :-)Darielhttps://www.blogger.com/profile/13806327785685632058noreply@blogger.com