Showing posts with label Bethorm. Show all posts
Showing posts with label Bethorm. Show all posts

Sunday, November 3, 2019

Tekumel at Gamehole Con

Adventurer Party from Jeff Dee's Bethorm

This weekend I attended Gamehole Con in Madison, WI, where The Tekumel Foundation sponsored at Tekumel RPG theme track. The GMs included Victor Raymond, Mark Seifert, Amanda Dee, Scott Kellogg, Jeff Dee, and myself. I was able to run three games, and play in another four games by other GMs. It was also really nice to GM for and game alongside Mark Eggert, a Tekumel veteran whom I haven't seen since my early years playing Tekumel!

Games I GMed included a two-part Fate of Tekumel RPG adventure set in the time of the Pe Choi Revolt (yes, there was one!), with Part I called (surprise, surprise): "The Pe Choi Revolt" and Part II called "The Time of No Emperor" (and this is NOT the same thing as the "Time of No Kings"!). The players represented an expedition/delegation sent by the ruling Temples of Change to enter into negotiations in the Chakas with a newly independent/separatist Pe Choi state. The PCs defeated Feshengas in the deep jungle, discovered an ancient Bednalljan Sarku shrine guarded by a Pe Choi Jagji, and eventually arrived at the Pe Choi village at the center of the new nation. I was pretty stunned to have a full table of 6 players ready to go for Part II at 8 AM on Saturday! Gamehole is a convention that draws about 5,000 players, and people are ready to game!

If you're interested in Fate of Tekumel or this adventure, be sure to come to Con of the North in February. At that convention, I  am going to pick up where Part II of the adventure left off, in an adventure titled "Tekumel: The Time of No Emperor."

I also ran a Barsoom-Tekumel crossover adventure, "Red Moon, Red Planet" using the 2d20 John Carter of Mars RPG from Modiphius Entertainment.

My fearless Barsoomians

Players started on Barsoom, and had landed in Katalal by the end of the adventure. But the player right in the center of the photo remarked that by the end of the game, his PC had lived in three different worlds!  He played Joseph Stands Alone, an American Indian spy from the Jemez Pueblo in New Mexico, who had previously been transplanted from Jasoom (i.e., Earth) to Barsoom! The players picked up the system very quickly, and play was evocative and fun!

Amanda Dee ran a great Bethorm RPG game called "Maidens of the Mist". The PCs played priestesses-in-training in the Temple of Dilinala who had been sent on a spooky mission to a spooky, spooky place in the Kurt Hills. That was a great game for Halloween night!

Scott Kellogg ran an EPT-Dungeon Crawl Classics funnel in the underworld of Penom. His scenario, "The Rising Tide of Darkness" was a real hoot, with a lot of surprises for both Tekumel veterans as well as players new-to-Tekumel.

Jeff Dee ran "A Little Bit of Ice", another great Bethorm RPG game that became a TPK. You'd think that would have been the EPT-DCC game - which did have causalties - but no. Tune in to an upcoming Hall of Blue Illumination podcast for more about what happened in the story.

Finally, I also played in Scott Kellogg's Saturday night EPT game, "Hirilakte Hijinx", in which the PCs played a Stability-oriented gladiatorial team ("Red Rage"), that ended up with hijinx in the Underworld.

Gamehole Con was a great convention, and I plan to be back next year for more Tekumel gaming!

Friday, November 27, 2015

Tekumel Games Played at U-Con

Brett Slocum GM's Heroic Age of Tekumel
Last weekend was U-Con, a high quality, well-organized, very friendly gaming convention based in Ypslanti, Michigan. I travelled there with my Minnesota road buddies Brett Slocum and Howard Hendrickson. It's a long trek through the Midwest to and from the con, but you have a lot of time for Tekumel-talk on a 12 hour road trip!

Here's a brief report on the games in which I was a player:

  • Hlaka 2: The Way Home - T:EPT author Patrick Brady is know for his high quality military scenarios, and this one was a diceless adventure of a Hlaka mercenary flight that ended up on the losing side of the Civil War. Patrick spent a lot of time working out both the flight mechanics and social behaviors of these three-eyed, six-limbed, mammalian flyers. They flew using patagia, with behaviors and flight dynamics similar to those of bats. I played a Hlaka archer. Hlaka don't try to use bows while in flight; they're an intelligent species. Instead, you find a tree, land, and shoot from there. As always, Patrick's game was funny as hell, and provoked deeper thinking about how things work in Tekumel.
  • Bethorm: A Night's Entertainment - Krista Donnelly ran two sessions using the new Bethorm ruleset. The adventure carried over a character (and storyline) from last year, and involved an Emerald Circlet (a very low clan) group of entertainers who had been summoned to a very remote island estate of the very high status Azure Cloak of Gems clan. This was a rather sinister scenario with a lot of strange things happening in and around the clanhouse. I've had a copy of Bethorm for a while, and found the system easy to learn and use.
  • Heroic Age: Fresh Off The Boat - Our next game as a classic fresh-off-the-boat scenario in which a group of demon-worshipping islanders began new lives in Jakalla. We ended up taking a patronage offer from a member of a middle-clan with scholarly interests; this led to a rather deadly expedition into the Jakallan Underworld. I wouldn't be surprised at all if this demon-worshipping tribe becomes a recurrent "character" in future Foreigners' Quarter games set in Jakalla. Brett's Heroic Age of Tekumel is a retroclone of EPT. I've played it a number of times now, and I think it does a good job as an old school Tekumel game. The Heroic Age of Tekumel quickstart is a free download on RPGNow. 
  • Warriors of the Red Planet: Princess Zira & the Jungle Ruins - I have run Warriors of the Red Planet a number of times; it is an old school swords & planet RPG that is very faithful to it's primary source material, Edgar Rice Burroughs' Barsoom. A Princess of Mars was one of Professor Barker's favorite books, and in many ways the world of Tekumel is a sister planet of Barsoom. WotRP perfect for Tekumel games set in periods such as the Latter Times, long before the low-tech, highly stratified Tekumel-as-we-know-it came into being. I played a member of the Mentalist Guild of Omel. The action involved the intrigues of a sinister cult in a very distant city. Great game!
  • Bethorm: A Guard's Life - Krista's second Bethorm scenario featured a group of Sakbe road guards who had to deal with a BIG situation (50+ escaped slaves) way beyond their pay grade. This game was a challenging mystery in which we narrowly avoided killing or capturing the innocent. I played a guard who had been kicked out of the Temple of Sarku for failing to learn the prayers. However I had learned a few useful spells, which caught my fellow guards by surprise! Nobody expects a Sakbe road guard to cast Web of Kryag!