Tuesday, October 7, 2014

Bethorm is Out!


Jeff Dee's Bethorm: the Plane of Tekumel is now out and available for PDF purchase on DriveThruRPG here.  I think this is the first game I have seen with random tables* for generating your character's sexual orientation and gender identity, and a sub-table for generating your specific gender expression when it is not the same as the gender your character as assigned at birth. I believe this is another "first" for Tekumel (if not for RPGs as a whole), so thanks to Jeff Dee for taking this bold step.

*Of course you also have the option of selecting the specific identities your character will embody.

Saturday, October 4, 2014

The Grammar of Sunuz

There are four major published works for Tekumel that deal with magic:
  • Mitlanyal, Vols. 1-2 - A series of essays describing Pavar's pantheon including the five Gods of Stability, the five Gods of Change, and their respective Cohorts and demons. Mitlanyal also includes information on the Planes, Tsolyani astrology and descriptions of specific spells used by the priests of the various gods.
  • Swords & Glory, Vol. 2 - The ultimate simulationist spell-list for magic in Tekumel. This is the most comprehensive spell corpus for modern Tsolyanu.
  • The Book of Ebon Bindings - Tekumel's notorious book of demonology; since demons come from elsewhere and must be summoned, this book also discusses magic and the Planes.
  • The Tongue of Those Who Journey Beyond: Sunuz (also known as The Grammar of Sunuz) - This text describes what is perhaps the oldest language still spoken on Tekumel: Sunuz, the language of the worshipers of the Pariah Deities. The very script of this language (which includes letters and numbers) is magical, and an understanding of this language and its script still influences magical practice on Tekumel today.      
I've read most of the Mitlanyal, and this weekend I read The Grammar of Sunuz. The Grammar sheds light on many aspects of magic on Tekumel. The text begins strangely enough with an essay on scrying. Its core argument bears a family resemblance to Mao's 1963 essay "Where Do Correct Ideas Come From?" in the sense that it attempts to outline different sources of knowledge. It's an odd introduction, but its placement is important since Sunuz is the language used by worshipers of the three Pariah Deities: She Who is Not To be Named (the Goddess of the Pale Bone), the One Who Is, and the One Other. 

Whereas Tekumel's gods are manifest and imminent, the Pariah Deities dwell in the Planes Beyond. They seek to consume this and other Planes. In this sense their interests and orientations are quite alien to those of the deities of Tekumel, who for the most part are involved in the affairs of this Plane and arguably "care" to greater and lesser degrees about what happens to their worshipers. None of this is the case with the Pariah Deities, however much they reward their worshipers. 

One has to look far (i.e., far into the Planes Beyond) in order to reach, see, and communicate with these inimical deities. The letters and numbers of the script of Sunuz give you the tools for doing that, as well as for protecting oneself from the Pariah Deities' deadly influence. Just ask the tattooed Livyani.

Sunday, August 24, 2014

Rananga River Pirates!

In a few short months it will be time again for U-Con 2014 in Ann Arbor, MI from November 14-16!

U-Con is a great gaming convention with a superb Tekumel event track.

I'll be running a Fate of Tekumel game there. Here's the description:

Rananga River Pirates 

West of Thraya the river is starting to have pirate problems. 

Again. 

Right now it's just the occasional trade barge… but piracy always has a way of getting worse and worse. 

A Fate of Tekumel game set in the very heart of Tsolyanu. 


No Fate rules or Tekumel world experience necessary.

Looking forward to making the pilgrimage back to Ann Arbor. It seems appropriate since Thraya is a pilgrimage city for Lord Belkhanu, and that is where my scenario is set.  

Saturday, July 12, 2014

A Beautiful New Edition of A Princess of Mars



It's my understanding that Edgar Rice Burroughs' A Princess of Mars was a favorite of Professor M.A.R. Barker, and one of the early inspirations for Tekumel. IDW has just released a lovely oversized edition of the book, with wonderful illustrations by Michael Wm. Kaluta.

Here is the sky galleon from the endpapers:


And here is a fight scene:


I was very impressed at how reasonably priced this book is at $30. Kaluta's art was a good choice for this book. His style is pretty, and very reminiscent of the colorful and willowy character designs on the covers of earlier generations' Barsoom books.

Art by Frank E. Schoonover (1917)

If you are a Barsoom fan, you will want to pick this up.

Saturday, July 5, 2014

Converting Empire of the Petal Throne's Magical Skills to Fate

Over the last two days, I have converted the EPT priest and magic user "skills" to Fate, using the Fate Freeport Companion as a guide. A few of the items on the skills list are indeed skills, such as the skills that confer the ability to knows 2 ancient languages or knows 2 modern languages, and the astrology skill. Those I am rendering as simple stunts. Here's an example of Astrology as a stunt:

Astrology: Take a +2 to WIS to Create an Advantage while observing the influence of the sun, the four planets, and Tekumel's two moons. This stunt provides insights into the influences and motivations surrounding a person or situation, uncovering a hidden Aspect.

So much for skills that are skills.

Here is an example of a skill that is a spell.

Telekinesis (Cost, Per Scene): Roll CHA to use your mind to move a solid object through air or water, but not through walls, etc. Weapons or missiles may not be moved this way, but the spell itself can be used to do harm. Target defends with DEX to get out of the way of the spell.

Some of the text in both these skills quotes the description in EPT. Neither is an exact replication of the EPT mechanics, however; Fate works differently as a system than EPT. For example, the description of Telekinesis in EPT says you can use it twice per day. We've described it for Fate as a Per Scene spell, meaning it can be used once per scene; the next level up is Per Session, meaning the spell could be used once per game session; the next level up from that is Per Scenario, meaning that the spell could be used once per scenario.

I'm thinking that people creating characters will be able to purchase three spells for one point of Refresh. Starting spells are selected at this cost from either/both of the priest and magic user skills lists. This is the cost for the first seven "skills" on each list. If you want some of the skills that are higher on the lists than the first seven on each list, the Refresh cost will be higher.

Hopefully we'll have the chance to test out some of these conversions today at CONvergence!  We may also do some conversions from the actual EPT spell list (as opposed to skill list) while we create characters.

Time for Lord Qon, Time for Fireworks

I spent the afternoon at CONvergence. When I left for the con, I felt sad leaving home. It had been a beautiful, cool morning, and the family had spent a pleasant morning on the couch.

It was parallel play.

The Anubian Ambassador was sitting in Carlos' lap, while he watched the World Cup and Wimbledon. For my part, I sat next to them reading about the mysteries of Lord Belkhanu and his faithful Cohort, Lord Qon. (And we might add that Lord Qon and the Ambassador have a bit in common).

But back to the Con we went. 

It was a nice respite from people complaining online about inclusion in gaming. Imagine that! I was with 7,000 people for an entire afternoon, and nobody complained about that one paragraph in Basic D&D supposedly being "unnecessary"!

In the afternoon, Rachel Kronick of the Blade & Crown blog was part of a great panel on how to have a game and - a life - as you get older. Really, the panel was all about how to make sure you can persist in gaming as life gets more complex, which it invariably does as you age. I know that when my dad passed away, I stopped gaming for almost a year, and that's just one kind of complication that gamers face in later life.  

I can't say I walked away from the panel with any magic bullets, other than a greater awareness of the importance of:
  • Making explicit agreements at the table about the schedule, frequency, and length of gaming sessions;
  • Taking turns running things, so no one feels stressed or overwhelmed;
  • Carefully considering the style and format of games we choose to play:
    • Are there workarounds or shortcuts that reduce GM preparation or facilitate greater improvisation?
    • Are there games - Apocalypse World with its playsheets, and Technoir with its city templates - whose design makes it easier for both the players and the GM to get a game going"
So that was good, as was the wonderful moderation of Beth Kinderman. Yes, a CONvergence panel in which the moderator actually moderated. Beth engaged the panelists and audience in a way that enriched the discussion. No huge digressions, no audience talking over the panelists!

I came home and had dinner with the family. Later the three of us went to see the fireworks. Before and after the fireworks, I set out to convert Empire of the Petal Throne's priest and magic user "skills" into spells for Fate of Tekumel.  I was surprised to discover (re-discover?) that some of the original EPT "skills" were quite powerful - especially items 8 and up on each list!  

We'll be testing these conversions at the table tomorrow!


Friday, July 4, 2014

Fate of Tekumel Playtest

On Saturday, July 5, from 3-5 PM, we'll be doing a little Fate of Tekumel gaming at CONvergence in Minneapolis. The action is on the 22nd floor of the hotel, in the open gaming room. Feel free to stop by and game with us if you are either a Tekumel or Fate fan, or curious about either - or both.